Hello! I am Elizaveta, 3D artist with 2D art background. I have experience in creating models optimised for games and animation. My experience includes rigging, creating LODs, baking textures, and optimising UVs.
I can model both props and characters, adapt to any style, and come up with my own ideas for maximum visual effect.
I am familiar with shaders and the creation of procedural and smart materials in Blender, Substance Painter, and Substance Designer.
I mainly use Blender to create models, but I am also familiar with Maya and 3ds Max. I also have some experience with sculpting organic forms, mainly in Blender and, to a lesser extent, in ZBrush.